Ctrl Cam – Isolate erroneous animation keyframes- Maya

Zoom into the problematic area,

Viewport top left – View- Create camera from view

Select the Controller – shift select the camera and select Constrain – Parent – from the rigging menu.

Look through the new camera.

Scrub along the timeline – In this example the camera is parented to the now apparently stationary mouth controller – enabling easy visual isolation of the associated animation controllers.

Ctrl Cam

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